How to Play
You ride three lanes down a canyon for 90 seconds. A and D, or the arrow keys, move you left and right. That is the entire control scheme — there is no accelerator and nothing to manage.
Speed is earned, not driven
Your speed climbs on its own for every second you ride clean, and drops hard the moment you clip something. Going faster shrinks the time you have to read what is ahead, so the game naturally finds the speed where your reactions give out and holds you there. Ride better, settle higher, cover more ground.
Gold tokens are the score. You collect one by being in its lane as you pass it, the same precision a hazard asks for — and they sit in lanes that cost you something to be in, so taking one is a decision rather than a pickup.
Winning
The most tokens collected in 90 seconds wins. Every player runs the identical course for the identical length of time, so the only thing that separates two runs is how they were played.
🛡 Fair by Design
The course is generated from the room code before anyone starts, and it is the same course for everyone in the lobby. Nothing in a run is random.
Same course, same clock, same everything
The room code seeds every hazard, every gap and every token. Nothing is rolled during play and nothing differs between players. Because there is no randomness to absorb, a small difference in skill decides the result rather than getting lost in noise.
You are never handed an impossible gap
Hazard spacing is checked against the speed the game resets you to after contact, with room to spare. However badly a run is going, the next row can always be cleared. Any speed above that you charged up yourself, and carrying it is your decision.
One mistake does not end a run
Contact costs you speed, not the race. The full 90 seconds is always played out, so a single slip is a setback you can ride back from rather than something that decides the match on its own.